All three are two-region "play + progress/quests" homes, but each commits to a different idea of *balance* and references a different launcher paradigm. EXP model throughout (1 min = 1 EXP, quests give bonus EXP). Playroll tokens.
zoinkwizLevel 3 · 1,240 EXP
Recording · Rocket League · 20:00
◎▤⚙🔔
Your library
Play any game — 1 min = 1 EXP
Browse catalog →Refresh
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↓
↓
↓
LEVEL
3
1,240 / 1,500 EXP
Next: €40 at 1,500 EXP
★ Quests · bonus EXP
All →
Clutch Hour: Dust II
5-stack · ends 2d
+500
Spike Rush Marathon
trio · ends 4d
+750
Duo Builds
duo · ends 17h
+300
LEVEL 3NEXT €40 · 1,500 EXP
C1 · Library-led (Steam-style). The game library IS the home — a generous 5-wide cover grid you scan and launch from; progress + quests sit in a calm right rail (level ring + a quiet quest list). Balance = "big browseable left, quiet sidebar right." Best if the core daily action is "pick a game and play," and quests are a gentle nudge. Reference: Steam library, GOG Galaxy. Most whitespace, least busy.
zoinkwizOnline
Recording · Rocket League · 20:00
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▶ Continue
Rocket League
▶ Launch4h 30m recorded● recording
Your games · 1 min = 1 EXP
Browse catalog →
↓
↓
↓
Level
Next: €40
3
1,240 / 1,500 EXP · 1 min = 1 EXP
4h 30m
Recorded
4h 30m
Uploaded
3h 50m
Validated
★ Quests · bonus EXP
All →
Clutch Hour: Dust II
5-stack · ends 2d
+500
Spike Rush Marathon
trio · ends 4d
+750
LEVEL 3NEXT €40 · 1,500 EXP
C2 · Now-playing + dashboard. Left leads with one big "Continue" hero (the game you'll most likely launch) over a slim thumbnail strip; right is a data-rich progress dashboard — big level, EXP bar, and today's recorded/uploaded/validated mini-stats, then quests. Balance = "one focal action + an at-a-glance status panel." Best if you want to drive re-engagement (jump back in) and make the data pipeline visible. Reference: Xbox/console dashboards, Epic. Most informative.
zoinkwizOnline
Recording · Rocket League · 20:00
◎▤⚙🔔
Play · 1 min = 1 EXP
Browse catalog →
Rocket League
4h 30m recorded · earning EXP
▶ Launch
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↓
↓
Level 3
View rewards →
1,240/ 1,500 EXP · next €40
1 min played = 1 EXP. Quests give bonus EXP.
★ Quests · bonus EXP
All →
Clutch Hour: Dust II
5-stack · ends in 2d
+500Start
Spike Rush Marathon
trio · ends in 4d
+750
Duo Builds Challenge
duo · ends in 17h
+300
LEVEL 3NEXT €40 · 1,500 EXP
C3 · Symmetric cards (Riot/Discord-style). Two equal-weight rounded cards side by side: a self-contained "Play" card (selected game + launch over a small library grid) and a "Progress & Quests" card (prominent EXP bar + the quest list with inline Start). Balance = literal 50/50 symmetry, generous padding, everything in tidy containers. Best if you want quests and play to feel equally important and the whole thing to read as two clean modules. Reference: Riot client, Discord. Most contained / "designed-system" feel.