Three directions for the home view, all built on the new EXP model (1 validated minute = 1 EXP; quests grant bonus EXP; levels & cash unchanged). They differ in what leads the page. Playroll design system (canvas #0f1110, lime #c8f135, purple EXP #7c3aed, Lato).
The post-revamp home stacks: top row (profile · unified StatusBar · utility icons), a HomePaneHeader strip, the LaunchPad + CoverGrid master-detail row, and a footer with the XP bar + DailyRecordingStatus. It's clean, but for the EXP + quests push three things strain:
Each proposition keeps the design system, the always-visible EXP bar, and the rules (no pace copy, no ghost-fill, rewards are status). They differ in what leads: your progression, the quests, or a balanced split.